Gaming

Onimusha: Way of the Sword Launches to Rave Reviews, Ending the Franchise's 20-Year Wait

Capcom's revival earned a 10 out of 10 from IGN, the site's first perfect score for the series, while critics praised the Issen combat but questioned a campaign some called padded.

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By TechQuire Daily Staff TechQuire Daily Staff
September 4, 2026 / 7 min read

Capcom brought one of its most beloved dormant franchises back to life on September 4, 2026, when Onimusha: Way of the Sword launched worldwide for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC, and the reviews that landed alongside the release made it one of the most acclaimed action games of the year. The game is the first new mainline Onimusha entry in 20 years, following Dawn of Dreams in 2006, and it returns the series to its signature precision swordplay with a young Miyamoto Musashi whose appearance is modeled on the late actor Toshiro Mifune. IGN awarded the game a 10 out of 10 on September 3, its first perfect score for the franchise, while the Switch 2 version drew particular praise and topped the game's platform-specific review averages.

The launch caps a two-year revival push by Capcom, which has been methodically rebuilding its back catalog of classic action franchises after years of focusing on Resident Evil and Monster Hunter. Onimusha: Way of the Sword was positioned as the centerpiece of that effort, a return to the feudal Japan setting and demon-slashing combat that made the original PlayStation 2 games cult favorites in the early 2000s. Capcom moved the release forward by about three weeks from its original September 25 date to September 4, a scheduling decision that several outlets reported was intended to give the game a clear window before a crowded late-September lineup of major releases, and the gambit appears to have paid off with a launch week owned almost entirely by Capcom.

Key Facts

The critical reception was emphatic, with some caveats about the game's structure. IGN's September 3 review gave the game a 10 out of 10, which TechTimes reported on September 3 was IGN's first perfect score for the Onimusha franchise, praising the depth of the Issen counter and deflect combat systems. GameSpot scored the game 8 out of 10, directing its main criticism at the semi-open-world structure, while Polygon described it in its September 3 review as an excellent 12-hour action game stretched into a 25-hour campaign, a complaint echoed by several other critics who found the pacing padded even as they praised the combat.

The review aggregates show a clear platform split. Metacritic scores reported on September 3 put the PS5 version around 85 to 86, with the Switch 2 version highest at roughly 88 to 89, ahead of the Xbox Series X|S version in the mid-80s. Nintendo Life scored the Switch 2 version 9 out of 10, praising the deliberate combat and the quality of the port, and Push Square gave the PS5 version 9 out of 10, calling it a modern Capcom masterpiece in its September 3 review. On OpenCritic, the game held an average around 85 to 86 with a 94 percent critic recommendation rate, a strong consensus for an action game with a deliberately demanding combat system.

The production details explain part of the appeal. The game is built on Capcom's RE Engine, the same engine behind the modern Resident Evil titles, and it presents an early Edo-period Kyoto twisted by demonic influence, with Musashi wielding the Oni Gauntlet to absorb the souls of defeated Genma demons. The core combat loop revives the series' Issen counter mechanic, which rewards perfectly timed deflections with instant kills, and the game was described in September 3 reviews as featuring some of the best boss fights of any game this year. A playable demo had been available on all platforms ahead of launch, and players who kept their demo save data received a bonus charm in the full game.

Analysis

What this really means is that Capcom has found a formula for reviving its dormant action franchises that the rest of the industry will study closely, because Onimusha: Way of the Sword is not a remake and it is not a nostalgia cash-in, it is a full-price, modern-scale sequel to a series that had been dead for two decades. The strategy combines the recognizable iconography of the original games, the feudal setting, the Oni Gauntlet, the demonic Genma, with contemporary production values and a combat system refined to meet modern expectations for action games. The early reviews suggest the bet worked, with the combat praised as among the best in the genre, and Capcom now has a template it can apply to other franchises in its deep catalog, many of which have been dormant far longer than Onimusha.

The bigger picture here is that the launch demonstrates the value of owning original intellectual property in an industry where development costs have made new IP increasingly risky. Capcom spent years as a company defined by a handful of franchises, and its recent strategy has been to mine its back catalog for properties that can be rebuilt with modern technology and a modern understanding of what players want. Onimusha is the purest test of that strategy because its appeal was always niche, built on a specific blend of Japanese history, horror and precision action, and the strong review scores and Switch 2 version's reception suggest that niche has grown rather than shrunk in the intervening years. The scheduling decision, moving the release ahead of a crowded late-September window, also shows how Capcom is managing its slate with the confidence of a publisher that believes it has a hit.

The criticism of the game's length is the one signal that deserves attention. The consensus that Onimusha: Way of the Sword hides an excellent 12-hour core inside a 25-hour campaign, reported by Polygon on September 3, points to a tension in modern action game design between the tight, curated experience that made the originals memorable and the expectation that a full-price game must offer dozens of hours of content. If players and reviewers increasingly punish padding, Capcom may face pressure in future entries to choose density over length, and the commercial performance of this game will tell the company whether the market rewards the 25-hour version or would have preferred the 12-hour one. That tension is not unique to Capcom, but Onimusha's reviews make it one of the clearest recent examples.

Why It Matters

For Capcom, the launch is a test of whether its catalog-revival strategy can produce a new commercial franchise, and the early review scores suggest the company has succeeded in creating a game that can anchor sequels for another decade. For the action game genre, the game's reception reinforces the value of precise, skill-based combat at a moment when many big-budget action titles have drifted toward accessibility and automation, and its strong Switch 2 showing demonstrates that demanding action games can thrive on Nintendo's hardware when the port is done well. For players who grew up with the original Onimusha games, the release is a long-delayed return of a series many had assumed was gone forever, and for the industry, the launch is evidence that old franchises, treated with care and modern budgets, can compete with new intellectual property in a market that often seems to reward only the biggest brands. The game's performance in the coming weeks will also influence whether Capcom greenlights revivals of other dormant series, making this launch a bellwether for the company's broader strategy.

Next Up

In the coming weeks, watch for the game's first sales data, because Capcom has not disclosed shipment figures and the commercial performance will determine whether the review scores translate into a genuine hit and a fast sequel greenlight. Watch also for post-launch support announcements, including any downloadable content or free updates, which would indicate how Capcom plans to extend the game's life and address the pacing complaints raised by reviewers. The most important signal for the industry will be Capcom's next catalog revival announcement, because if Onimusha: Way of the Sword performs as well as its reviews suggest, the company is likely to accelerate plans for other dormant franchises, and the success of this launch will be cited for years as the proof that a 20-year-old series can still command a modern audience.

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